CheckBox Class (RWE.GameOn.Core.Extensions)

Class
CheckBox

Usage:

Represents a toggle-able check box.

CheckBox

Properties:

  • Check
    Boolean – Determines whether the UI Element is in the “checked” state.
CheckBox1.Check = true;
CheckBox1.Check = false;
  • Label.Visibility
    Variable – Determines whether the UI Element has a visible label next to it.
CheckBox1.Label.Visibility = visible;
  • Label.Text.ToString
    String – Sets the text for the label of the UI Element.
CheckBox1.Label.Text.ToString = "Label of Checkbox1";
  • Label.Location
    Variable – Determines which side of the UI Element the label will be placed.
CheckBox1.Label.Location = left;
  • Enabled
    Boolean – Defines whether the UI Element is interact-able or not.
CheckBox1.Enabled = true;
  • AutoSize
    Boolean – Sets whether the UI Element should be autosized.
CheckBox1.AutoSize = true;
  • BorderStyle
    Variable – Sets the border style of the UI Element.
CheckBox1.BorderStyle = Single;
  • BorderStyle.Colour
    Variable – Sets the border colour of the UI Element.
CheckBox1.BorderStyle.Colour = ColourSpace.Red;
CheckBox1.BorderStyle.Colour = new ColourSpace(HEX("#hexcode"));
CheckBox1.BorderStyle.Colour = new ColourSpace(ARGB(RRR,GGG,BBB,ALPHA));
CheckBox1.BorderStyle.Colour = new ColourSpace(ARGB(RRR,GGG,BBB,ALPHA));

//You can use .Color and ColorSpace too!
  • BorderStyle.Weight
    Variable – Sets the border weight of the UI Element.
CheckBox1.BorderStyle.Weight = 1px;
  • BackColour
    Variable – Sets the background colour of the UI Element.
CheckBox1.BackColour = ColourSpace.Red;
CheckBox1.BackColour = new ColourSpace(HEX("#hexcode"));
CheckBox1.BackColour = new ColourSpace(ARGB(RRR,GGG,BBB,ALPHA));
CheckBox1.BackColour = new ColourSpace(ARGB(RRR,GGG,BBB,ALPHA));

//You can use .BackColor and ColorSpace too!
  • Anchor
    Variable – Anchors the UI Element relative to a side or multiple sides of the parent container.
CheckBox1.Anchor = top, left;
CheckBox1.Anchor = bottom, top;
CheckBox1.Anchor = left;
  • Activity
    Clause – Creates a new activity when the button is interacted with. By default, the interaction is OnClick.
//OnClick
CheckBox1.Activity(new Activity) { //activities go here }

//OnClick (Defined)
CheckBox1.Activity(new Activity, OnClick) { //activities go here }

//OnHover
CheckBox1.Activity(new Activity, OnHover) { //activities go here }
      • Includes the following actions:
        • OnClick
        • OnHover
        • OnCheck
        • OnUnCheck
  • Visibility
    Variable – Determines whether the UI Element is visible or not.
CheckBox1.Visibility = visible;
CheckBox1.Visibility = invisible;

 

Example:

new ContentPanel = Panel1();
         Panel1.Dock = fill;
         Panel1.Padding.Left = 3px;
         Panel1.Contents 
         {
             new CheckBox = CheckBox1();
                 CheckBox1.Label.Text.ToString = "Check Me!"
                 CheckBox1.Check = false;
                 CheckBox1.Activity(new Activity) {
                       MessageBox.Show("The CheckBox Has Been Checked!);
                 }
         }
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